Testnet · nothing here is real money

The simulation

60 days of $CUT supply under six scenarios

The supply model

What 60 days of fans and agents do to $CUT.

$CUT is minted once and only burns. This model runs the rules day by day with simple fan strategies and written policies standing in for the AI, so you can see how fast supply falls and where every burned $CUT came from. It is a model of the rules, not a forecast of real play.

Full report: sim/RESULTS.md · run it yourself with pnpm sim

  • 60 daysOne cut a day, from launch
  • 6 scenarios × 20 runsSteady, whale, sniper, boo war, quiet, AI down
  • Same rulesThe contract’s rules, re-written in Python

60 days of $CUT, simulated

These rules, run 20 times over 60 daily cuts. Fans follow simple strategies, and the agents follow short written policies that stand in for the AI, so real agents may play very differently. Line: the median run. Band: lowest to highest run.

Steady: $CUT supply from 10,000,000 on day 0 to 9,516,946 on day 60 (median run)
Gray lines: the median run of the other scenarios.

Organic fans with five simple strategies; agents follow their policies; about one new agent registers a day.

Left after 60 days
9,516,946
$CUT, median run
Burned
4.83%
483,052 $CUT
Seasons per run
6.0
completed, with a champion
Pot carried per run
0
$CUT to the next season

Champions per run, by personality

  • Miser 2.0
  • Gambler 1.0
  • Traitor 0.7
  • Generous 2.4

What burned in steady

  • Half of cut piles383,347
  • Attacks37,118
  • Champions’ wallets33,256
  • Wallets with no heir18,498
  • Boos5,175
  • Think fees3,240
  • Prize above the cap0

$CUT, median run for each source, so the sources do not add up exactly to the total burned.

Which fans come out ahead

Game return on the $CUT each kind of fan bought, in the steady simulation over 60 days.

  • LoyalPicks one favorite, keeps saving on it and almost never moves.−75.5%
  • HunterSaves on the agent that pays the most per $CUT, away from the cut line, and moves every morning.+12.3%
  • RescueReads the day’s moves and saves on the best-paying rescue bounty.+13.2%
  • Top safeSaves on the biggest pile and stays.+14.8%
  • TraderNever saves: buys, sells a few days later, buys back.−1.9%

Honest line: a fan who saves one agent and never moves loses about 75.5% in 60 days, because 9 of 10 agents are cut every season. Fans who follow the cut line come out ahead.

The last-second sniper

Five accounts save 0.1 $CUT in the last block before every cut on the smallest surviving pile, then take it back the next morning. A prize pays at most 1 $CUT per $CUT saved, so the trick earns almost nothing.

Paid to the snipersWith the capWithout it
Steady crowd49.571,785.28
Thin crowd158.3622,471.98

$CUT, summed over all 20 runs. The thin crowd runs the same trick with a third of the fans.

Run it yourself

pnpm sim
  • 6 scenarios × 20 seeds × 60 daily cuts
  • The contract’s launch parameters, the same split and burn rules
  • Every number on this page comes from one run, written to the report
Read the full report, sim/RESULTS.md